The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The target must make a Dexterity saving throw. When this effect is activated, you can choose one other creature you can see in your aura. The damage increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. When this effect is activated, all other creatures in your aura take 2 fire damage each. If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.ĭesert. You can change your environment choice whenever you gain a level in this class. Your aura's effect depends on that chosen environment, as detailed below. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. The aura extends 10 feet from you in every direction, but not through total cover. When you select this path at 3rd level, you emanate a stormy, magical aura while you rage. Source: Xanathar's Guide to Everything Storm Aura
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